package com.far.game.xiuzhen.common.enums.game.buf;

import com.far.game.xiuzhen.common.interf.IEnums;

/**
 *
 * @author mike/Fang.J/Q184377367
 * @description: 用于战斗属性设置的参数
 * @return:
 * @date: 2022/7/15 1:04
 */
public enum RefTargetEnums implements IEnums {

    GONG_JI("攻击",1),
    FANG_YU("防御",2),
    XUE_LIANG("血量",3),
    MIN_ZHONG("命中",4),
    BAO_JI("暴击",5),
    NENG_LIANG("能量",6),
    NONE("NONE",7);

    private int val;
    private String name;
    @Override
    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int V() {
        return val;
    }

    public void setVal(int val) {
        this.val = val;
    }

    @Override
    public int getVal() {
        return val;
    }

    RefTargetEnums(String name, int val){
        this.name = name;
        this.val = val;
    }


}
